compossmentiss opened this issue on May 29, 2003 ยท 18 posts
hauksdottir posted Fri, 30 May 2003 at 2:21 AM
If I see a texture/character pack which says that the character can go from naughty and nice, sugar and spice, innocent and evil, twisted and straight, dark and light, etcetera ad nauseum... I simply avoid it. One size fits all usually fits very, very badly. What I'd like to see is more morphed characters, faces and bodies, with recognizable features. (I don't need to recognize the particular source model.) What about beaked noses or pug noses or roman noses? Some really high cheekbones? Some real dimples (placed far enough away from the mouth to have real smiles!)? Squared jaws or pointed chins? Not everyone has to be a fashion model... Katherine Hepburn and Anthony Quinn had interesting features. Perfection isn't nearly as interesting as quirkiness. Carolly