greenbd opened this issue on May 29, 2003 ยท 68 posts
timoteo1 posted Sat, 31 May 2003 at 1:33 AM
I'll take a crack at it for you: From the DAZ Website 1-Generate Your Own Configuration Files. 2-Characters (CR2s) Imported with Surface Materials and Textures Applied. 3-Timeline Display Includes: Phonemes, Audio, Text, Dual Expressions Tracks, and Gestures. 4-Open GL Video Preview For Side-By-Side Comparison. 5-Analyze Sound Track from Video Source. 6-Expressions Palette. 7-Definable and Editable Phonemes. 8-Definable and Editable Expressions. Okay, in order (anyone feel free to correct any inaccuracies or missing info): 1 - Configuration files are new in Mimic 2.0. Basically, they let you create a set or themes of gestures, expressions, phonemes and then save that set of characteristics for application to other Mimic-made animations. So you could create a "happy set", and "angry set" and apply them to any number of Mimic sequences. 2- Pretty self-explan., but basically you can see the character you are animating with speech in REAL-TIME (*this is new to Mimic!) and the Pro version let's you see them with all texture-maps and materials. So you're basically seeing what your animation looks like. *BTW, all those wondering why we animators gripe about Poser 5 not implementing OpenGL HARDWARE support ... THIS is one beautiful example! But that is another rant. :) 3- Again, pretty SE ... the timeline is stacked to show you all of those things, so you can adjust (time, lengthen, strength, etc.) all on one screen for each property. 4- This allows you to view video of yourself or someone else saying the lines and "acting" out the part. Professional character animators do this ALL the time. (to be continued ...)