Stacey opened this issue on Jun 13, 2000 ยท 5 posts
headgamer posted Tue, 13 June 2000 at 6:10 AM
Stacey, Maybe it'sjust me, but I am having a hard time distinguishing where the walls/ceiling/floor end/meet. As a result, it is hard to get any feel of depth to the room. You might want to try doing something to distinguish them from each other so it is easier to tell this is a room. Also, the shader on the walls/floor/ceiling obscures the chains - the shaders look to similar to one another. If we're looking at a room of just-completed-carnage, I would make the shaders on the walls/floor/ceiling simpler so that the blood splatters stand out more. But again, going back to the whole art discussion earlier, that is just my image of the concept, which may vastly differ from yours.... As always, take my comments with a large dose of salt! 8^) HG...