Phantast opened this issue on Jun 05, 2003 ยท 59 posts
maclean posted Fri, 06 June 2003 at 3:03 PM
geocress, I understand what you're saying, but I think you're expressing it incorrectly. What you want is not a large file SIZE, but a large FILE, which is a slightly different thing. In other words, you want value for money expressed in terms of more items, larger number of props and pieces to play with, etc. You DON'T want a large download with 2 textures that have been resized and jazzed up the way Jim described. As Jim also pointed out, low poly count (with reasonable quality) is the name of the game, but there's one major reason for it, above and beyond file size. Quite simply, high-poly models cause poser to run like treacle. Add a high-poly castle, 2 vicki 3s and some clothes, and you may as well go watch paint dry while you're waiting for poser to show signs of life. I'm currently working on a room which has a basic room figure, plus walls, doors and windows. I'm well aware that to create a lifelike room, a user will want to add at least 10 or 12 doors and windows, plus textures. That's maybe 15+ figures, so it HAS to be low in poly count. And that's before the vickis and clothes enter the room. I agree completely on the value for money aspect. I just don't think a large file size necessarily guarantees that. A name like 'Jim Burton' on the product is a better guarantee. Fishnose, 'It's my money - convince me to part with it, otherwise forget it' Absolutely! Anyone who can't fulfil that basic rule of the marketplace has no right to complain if they don't sell anything. That rule is as old as the hills, and more valid now than ever, since the 'King Customer' can browse the entire world and choose what to buy. mac