regis opened this issue on Jun 06, 2003 ยท 5 posts
Dale B posted Fri, 06 June 2003 at 8:01 PM
Amen, Brother LD! Get ready to get =VERY= friendly with the animation pallette and the graph editor attached therein. And don't panic when you get the inevitable 'Node XXXXXX missing' error message. BVH files have a =lot= of variance in them, solely due to the complexity of the model that they were created for, the software package they were created/edited in originally, the rig that the motion capture was made from, etc. Many of those error laden bvh files will work just fine; the missing node value is ignored by Poser, and if you export it from Poser, then it will no longer have that error. There's lots of other things you'll trip over, but I wouldn't want to spoil your fun.... O:) Oh, and check out PhilC's site for a quicky tutorial on the graph editor if the manual doesn't make sense.