c1rcle opened this issue on Jun 08, 2003 ยท 6 posts
ockham posted Sun, 08 June 2003 at 2:12 PM
First, you don't need to do the SelectActor step in this case. Second, the light functions need to be attached to the light variable, not to the Scene variable. Here's a script that works: for OneLight in scene.Lights(): # Go through all lights ~OneLight.SetRayTraceShadows(0) # turn off RayTrace This works on my P5, but remember that the new functions are only available in SR3.