Forum: Poser - OFFICIAL


Subject: Do you pefer texture paths be left in cr2?

capsces opened this issue on Jun 12, 2003 ยท 31 posts


Ajax posted Fri, 13 June 2003 at 2:35 AM

Well, we're getting away from Beth's question, but yes, I largely agree with you, Jaager. I used to keep my poses pretty well organised but I gave up after installing Vic 3. That was the killer for me. Now I don't go into the pose library if I can possibly avoid it, and if I do then I find what I want using P3DO so I can go straight to it in Poser. I do see some advantages to an author based filing system though - at install time anyway. It means that when I install something I know right away where to look for it and I can move it if I want. With a subject based system, I can just imagine installing a hair figure and then having to look for directories called hair, conforming hair, poseable hair, articulated hair and of course, everything from Abigail hair to Zoe hair. Also, I think proliferation of texture directories would be pretty nasty under a subject based system. Instead of having one directory for each author you buy/download from, you'd wind up with one for almost every author-subject permutation as each author makes up their own name for the subject. If we had some sort of enforceable standard file placement system, then a subject based system would be excellent, but we can't even get everybody to agree to give their MAT poses the same file extension or give their textures names that have some chance of being unique, so how could we get them to all use the same directory structure? It seems to me that the only way we'll ever get a decent solution to managing the vast amounts of content most of us collect is if it comes from the software itself. P5's nested directories are a good start, but nothing like a full solution. I'll be very interested to see what steps DAZ takes to tackle file management in DAZ Studio. It's supposed to be one of the issues they plan to take on. I'd like to see a proper file management system that allows you to browse and move files easily, combined with a figure loading system that offers to update the figure file if the textures aren't where they're supposed to be.


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