seaturtle opened this issue on Jun 13, 2003 ยท 16 posts
steveshanks posted Fri, 13 June 2003 at 1:28 PM
you'll be able to do it in LW, what you need to do is select a polygon and split it off so it has the same polys but more points..like a cube has 6 polys and 8 points but if you split it it will have 8 polys and 24 points coz each poly is seperate....uvmapper will do this to the whole model or parts you select but it can get tricky in your type of situation where you have smooth curves so you need to do it on individual polys where you want a sharp edge.....sorry i don't know the command but its called disconnect in cinema 4d...Steve