MegaJar opened this issue on Jun 14, 2003 ยท 13 posts
MegaJar posted Sun, 15 June 2003 at 7:10 PM
RHaseltine: actually, I saw that thread, and I already did that. It helped make the distortion uniform, but did not eliminate it. See the picture of the shoulder plate at the top of this thread? Imagine looking at that plate from above and to the side; now imagine you "uncurled" the plate so it was flat. From above, it would look kinda like a rectangle which was wider than it was tall; the left side of that rectangle would be the edge of the plate that was BEHIND Zelda's back, and the right side of the rectangle is the edge that's in FRONT of her. Getting the idea? Problem is, when I mapped the plate, UVmapper took that rectangle and stretched it, so it was MUUUUUCH wider than it should be. Using that template, anything drawn on the plate's texture would be compressed (and thus look thinner) when the stretched-out texture was "unstretched" to fit the actual geometry. Get my meaning?