Meddlesom opened this issue on Jun 16, 2003 ยท 20 posts
ockham posted Tue, 17 June 2003 at 5:49 PM
"Doing it to selected polygons across welded actors would be much more complicated, but required for the body." I'm about 3/4 done with the basics, and it's surprisingly straightforward. Working on several actors at once -wouldn't- be any harder. If you set up all desired groups in advance, the script can act on all groups at once regardless of body part. What might get tricky in this situation is symmetry...... when to make one group move oppositely to another.