Spit opened this issue on Jun 18, 2003 ยท 14 posts
Spit posted Wed, 18 June 2003 at 2:20 PM
You're welcome, folks. The only suggestion I have for dirt road textures is to use something without an apparent direction to it. Roads can curve and it would look a little funky. You know like wood grain going in the wrong direction on the sides of picture frames.:) There were a couple of really nice dirtish type procedurals for planes and terrains on one of the content cd's. I don't remember which version of Bryce that was though.