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Subject: cyborg WIP


nuski ( ) posted Wed, 18 June 2003 at 1:20 PM · edited Tue, 26 November 2024 at 9:52 PM

file_63328.jpg

taking a game design class . . . . working on a cyborg look for my main character. . . . body from poser. . . . all remaining gear terrain and lattice objects. . . What do you think? : )


MadDog31 ( ) posted Wed, 18 June 2003 at 2:00 PM

A Game Design class? Sounds interesting, you in that field or just taking it as a spare class? btw, nice job on the character. MD


nuski ( ) posted Wed, 18 June 2003 at 2:54 PM

I'm kinda "sampling the water" in that field. when I retire from teaching in a few years, I'm considering the possibility of pursuing game design as a new career (for an old guy ).


MadDog31 ( ) posted Wed, 18 June 2003 at 2:56 PM

That always has sounded like fun, just never sure if I could get into it. I know some guys that got into texturing, which would be fun, but haven't done much review on it... MD


unos4a2 ( ) posted Wed, 18 June 2003 at 3:16 PM

there is a school in Savannah Georgia for game designing...I think the link is www.scad.edu but I am not sure


nuski ( ) posted Wed, 18 June 2003 at 4:13 PM

texturing is just one aspect. . . . here is the artists list that the prof presented. . . . art director, lead artist, concept/storyboard, 2d artists, 3d artists, character animator, environmental modeler, skins artist, texture artist, cinematics artist, package design, marketing. . . . . . salary - $30000-80000. . .plenty to chose from !! . . . . personally, I would be interested in the environmental modeling aspect. . . . Bryce's influence no doubt!!


Slakker ( ) posted Wed, 18 June 2003 at 5:19 PM

Nuski, with the engine improvement on video games these days, The possibilities are endless. For myself, when Half-Life 2 gets released (If i decide to buy it) i'll be able to model things with 2 or 3 times the polycounts i can now with Half-Life. My models right now have to stay under 1000, and those are the detailed ones (the models you see in your hands, the ones you see on the ground have to be around 300)


Slakker ( ) posted Wed, 18 June 2003 at 5:20 PM

Oh...heh...off track...Anyways, looks good.


MadDog31 ( ) posted Wed, 18 June 2003 at 7:57 PM

Slakker...I'm already in line for HL2 I swear...can't wait til it comes out. Nuski...that is very interesting and really gives me something to look into. Does it require education to get a start in it? MD


Innovator ( ) posted Wed, 18 June 2003 at 8:40 PM

if you are interested in game design courses, check into the closest art institute. Im attending the one in Portland and last term they just started a game desing major which I may switch too...so if anyone is interested, check it out ok, art institute recruitment speech is over :-) ...nuski, looks very kool...but are you planning on using that as a model or just building a character that youll later model in max or maya or whatever? Because, Bryce is unfortunately not a great program for game modelling (because of poly count and inability to export most things.) Errr, ok, Im prob way of topic now....but I like the model...looks very nice


nuski ( ) posted Wed, 18 June 2003 at 9:02 PM

innovator. . . . you're right on topic!!. . . just building a character for the moment. . . . next semester. . . . maya. . . . .should be educational and a bit different than Bryce! I'm finding that Bryce is great as a concept art design tool. The ability to quickly model and change sample objects and environments in Bryce is far superior to the mighty pen, pencil or brush. First Bryce. . . . . than Maya . . . .will be my battlecry!


Hepcatbrandon ( ) posted Thu, 19 June 2003 at 1:36 AM

very cool. I think this guy needs some x-ray action ;)


antevark ( ) posted Thu, 19 June 2003 at 3:48 PM

They're going to port HL2 to mac!! As it is I bought a (cheap) PC just so I could play CS.


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