Ariah opened this issue on Jun 20, 2003 ยท 19 posts
Ariah posted Sat, 21 June 2003 at 2:37 AM
OK, I'll start with the water shader. I'll post the tree shader screen drop later (sorry, short of time at the moment...) First: create a water texture. I did it in Photosop, simple clouds in nice blue (or swampy greenish, like here), some gausian blur, anything You like. Second: bump map. In distortion in photoshop, add some ripples, tides, whatever you like... Third: poser 5 material room. Easy - texture applies to the diffuse and spectacular (the top ones) bump to the bump (about 0.5 or 0.2) Reflection color - lighting, raytrace. (I'm writing from memory, i don't remember the chain exactly now). Set it as it is by default, later you can adjust. Remember to set the Raytrace on in the Render Options of Firefly. One light should point to the surface of the water, but it is better when it doesn't cast any shadow. And the most important thing: experiment!!!