Forum: Poser - OFFICIAL


Subject: Does anybody knows how to setup two displacement map layered in Poser 5

SimonWM opened this issue on Jun 20, 2003 ยท 7 posts


who3d posted Sat, 21 June 2003 at 12:13 PM

Ah. Right. Well from rushing through that thread and looking at what you're aiming for, I think you've possibly missed a point or two. For a start, Nance has used a special version of Posette called "BodyMorpher 1 mk.3 ProTex" by Staale. Unless I'm mistaken (and I really did skim that thread because, well, not what I'm trying to do at present) Staale has performed a step (which Nance has then built upon) which you still need to do. Stle has, ti would seem, produced a copy of Posette which has multiple layers of geometry/mesh. So for example an outer layer of mesh with a transmap would allow the lower level to show through. this way a "water"/"droplet" texture could affect the underlying levels of "skin" (mesh). Poser 5 can MIX multiple textures of all sorts of types and appliy these to geometry, but it won't automatically create extra layrs of geometry/mesh. Give the TEXTURE a transmap and the skin will be correctly transparent where indicated, but there's no lower level of mesh/geometry to "show through" unless you're using a 2-or-3 level model like "BodyMorpher 1 mk.3 ProTex". To do wha tI think you want to do with Poser5, the basic steps I'd sugegst would be: 1. Create multi-level version of the character/s and/or props which need this effect. Personally I would make the "droplet" level of mesh SLIGHTLY smaller than the original model (so the arm would be fractionally thinner, for example, but no shorter). 2. Create "Droplet" texture and displacement map. The displacement map, when applied, would "raise" the droplet level through the upper skin level. This would appear at this stage like solid droplets (e.g. droplets of wax or white chocolate instead of water). 3. In addition to any texturing you do to the main skin texture (to make it shiny) create a "water layer" texture which has no skin-coloured section - you're emant to be making this layer look and react like water. So create or use a "sparkly transparent water" texture for the water layer. Done! You might want to make life easier for testing by using 2 simple models (Posette or even box!) with one scaled down slightly rather than going to the extent of creating a whole special multi-layer character before you've "proven" the technique for yourself. Cheers, Cliff