jaimesilva opened this issue on Jun 15, 2003 ยท 23 posts
Foxhollow posted Sun, 22 June 2003 at 10:39 AM
OK..think I have it. I loaded the 2cv off the Despona disks and did a straight export to 3ds. It looks ok when importing back to Max, which usually signifies it's ok. When I imported the 3ds into Poser, I get your results. The mesh is using Skin Poses in max to transform some objects.. the ones you see turned in Poser. This seems to cause the objects to revert to their original state when you reset the Xforms with all objects selected. Use the "Reset pivot to center, reset Xform" method I described in my original post but do it on only one object at a time. If you set a Viewport to Smooth & Highlight display mode and select all objects, you will see the disoriented bounding boxes... they will all align after you reset the xform for each individually. This takes a bit longer, but works. I haven't found a way to do this all in one operation, unfortunatly Good luck.. )