Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
HKyrin, what is "patch modeling"? I think I saw the words somewhere in my NURBS program manual. 4D Vission Sculptor has a "drape" to imported mesh feature and NURBS "ribbon" objects and built in spline to mesh export... seems like its got to be the thing for hair, but like I say, I need help just conceptualizing an approach. Side issue, would it be possible to make a square sheet of mesh and fold it into an Aunt Jimima style head scarf? DUMB NOTE: Maybe you could transmap the Poser 2 Black Hair which is in a similar styly to what is shown above.
With patches I think you could actually do that momo. Patches are wierd. They are kinda like nurbs in that they dont fold. But they turn into geometry real easy. All the stuff i've done with them have been real specialised stuff like the grip wraping on this Katana I did once. (I might post that model too just for kicks...) You manipulate the control points of the object, not the actual vertices, which is what I do most of the time with primitives or spline curves. They do actually act like 3d splines. That is the best way to refer to them infact. flat rectangles of bezier splines. Hope that helps. Kyrin.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.