deannacathcart opened this issue on Jun 24, 2003 ยท 8 posts
who3d posted Tue, 24 June 2003 at 6:17 AM
Looks wonderful so far - most people would kill for that to be their first attempt! As for "nostril glow", IIRC that has been found to be a combination of 3 things: 1. Modelling flaws which weren't realised until Vicky3 (there's a "lip" just inside the nostrils which result in a darker interior than the smooth nostrils on DAZ model prior to Vicky3). Seemingly they discovered this my looking at a real nose for the first time while creating the Victoria 3 model (why no-one had looked before... I mean, they're not a rare resource...). 2. Lights pointed upwards. By default Poser has at least 1 up-pointing light - pointing right up people's nostrils. this "helps" to illuminate them. 3. Other lighting/render engine aspects (like are your shadow maps high enough resolution? So on and so forth) Possible fixes: Darkening the nostrils on the texture map, if possible, or setting the "Notril" texture (where available) darker than the "skin". Not having lights pointing up the nose, or darkening them. Inserting props - nasal fluff, if you like. Presumably semi-transparent dark spheres or some such parented to teh ehad would do the job. POSSIBLY a new morph could be made to simulate the "nostril ridge", but I wouldn't want to put money on it. Increase the resolution of your shadow maps, and/or adjust the shadow cams to "zoom in" on the area that shadows need to be cast, providing sharper darker shadows. Cheers, Cliff