Phantast opened this issue on Jun 24, 2003 ยท 17 posts
OpticalSingenoid posted Tue, 24 June 2003 at 8:55 PM
Ajax, i just had the same idea! I use that trick when i transfer modeled parts from different modelers & have to bring them into one. It's funny. When i'm doing a rush job for a client & need to find a solution, i find it right away. But, when it comes to my personal projects, my mind turns to jelly... :-O But, after rechecking Phantast's tut, i noticed that all parts where present in the "Grouper" window! Doh! I just finished importing a figure from an old project. I gotta say, that the settings you use, Phantast are dead on! Specially, the part about using both "Ambient" & "Diffuse" with the maps. The skin looks great! Thanks for showing us how you pull the rabbit out of your hat! ;-) Now, to learn how the darn lights work. That's probably my biggest "pet-Peeve" for 3D apps. No Standard has been established for the Behavior of Lights & cameras... If there was such a standard, then i could easily match lights & cams from one to the other. My latest pic "Easy Riders" is one such challenge. I rendered the figures in Poser, then rendered the clothes, bikes, & Bridge into C4D. And the "Paysage" was rendered in VUE4. Took me half an hour in each app to match the lights & cams. The only trick i found is to use a cube & sphere primitive & a Plane with a Grid texture in the background. That way i can match the POVs to within an inch tolerance. Why not render everything in Vue4? Well, i tried. But, although Vue4 is awesome for doing Landscapes. When it comes to props & figures, it doesn't hold up to C4D. And C4D renders 10x faster. Dolce Sogno! Marco