BillyGoat opened this issue on Jun 25, 2003 ยท 7 posts
noggin posted Thu, 26 June 2003 at 2:39 AM
Attached Link: http://uvmapper.com/
Right, Billygoat_ just got the fountain_ great model! (but quite a lot of work if you want to use anything but procedural textures). Firstly the model has no UV material co-ordinates (at least the obj version_ I don't have lightwave so can't test)and secondly there are no material zones! I've only given the model a quick look but I'd probably go down the UVMapper route. (I did take it in to Rhino_ its easy with that to just explode the single obj mesh in to its constituent groups_columns/base/bowl etc) however its pretty easy to do in UVMapper (I'm using the Pro version but I expect the free 'classic' version will do the same_ if you haven't got it, do, its indispensible and you'll hardly ever use the Poser grouping tool!)The Pro version is worth every cent and I believe a new version with lots of added functionality is in the pipeline. In UVM you can select a small group of polys and then R_click over the ones you have selected and click on 'select geometries'. UVM will then select all the polys in that group_ you can then name/assign material names and create the most appropriate type of UV map for that and each and every object within the whole. Bear in mind that you can easily deselect polys within the group if the mapping mode doesn't suit. For example, the base and back are all one group and a map that allows the back to be 'flat' will have the base 'edge-on'_not good for texturing. Here is perhaps not the place for a detailed tutorial_ but those are the general principals. Have a look at the UVMapping tutorials over at rDNA and the ones on Steve Cox's UVMapper site. Here's a link to the site where you can pick up the free (classic) version.