Forum: Vue


Subject: too slow................................

rodluc2001 opened this issue on Jun 24, 2003 ยท 17 posts


smallspace posted Thu, 26 June 2003 at 12:08 PM

Sorry, I misunderstood your question. You need to define all your material zones within the mesh before you convert it into a single object. Direct-X format, while allowing single mesh export will retain all material zones, UV coordinates, and texture mapping. So as long as the model is set up correctly before you export it, all your materials will still be there after you convert to Direct-X, then to 3DS, then import into Vue. BTW, I do this by importing the multi-part object into Polytrans, then exporting it in Direct-X format. Then I open the Direct-X file in Deep Exploration and convert it to 3DS. The reason I have to jump through these hoops, is that while Polytrans will export to Direct-X, it won't import a Direct-X file, and while Deep Explortation will import a Direct-X file, it won't export to Direct-X format! Strange, is it not?!? I've heard there is a freeware progam out there that allows Direct-X conversion. If I find it, I'll post a link to it. -SMT

I'd rather stay in my lane than lay in my stain!