Forum: Animation


Subject: Kaydara Motionbuilder and Poser

Flog opened this issue on Jun 18, 2003 ยท 20 posts


EdW posted Thu, 26 June 2003 at 11:31 PM

I usually stay out of these threads simply because they tend to degenerate into a p*ssing contest. Anyway, here's my 2 cents worth... Poser is one of the easiest programs to animate a biped character in. I've used the canned BVH files as well as hand animated scenes totally from scratch and one thing I can tell you is that they call it animation for a reason.... I have never used a BVH that I didn't have to tweak after importing it. At times I think it would have been easier to hand animate some things instead of having to tweak the result after importing a BVH. I have MB and unless you use a bone setup specific to the figure you are going to use in Poser you will have mixed results with the exported BVH files. If you are having problems animating with Poser, it's probably because you are using spline interpolation and not enough keyframes to control the spline. Flog says he has problems with his character's body parts flying all over the place. If you are trying to make a figure jump use the body parameter dial to move the figure up and forward or back not the hip and feet. It's much easier IMHO if you use IK also. One other thing that I do is animate at half the frames per second I am going to use in the final animation and retime the animation before I'm ready to render unless I have dialog in the animation. End of my 2 cents worth Ed