_dodger opened this issue on Jun 26, 2003 ยท 26 posts
Migal posted Fri, 27 June 2003 at 6:22 PM
Attached Link: http://www.migal3d.com/Downloads/Mil_Eyes_Pap.zip
If you're interested, these are some samples of the theory. Nothing complicated. Just some PAP examples. You can use them on a Mil figure. However, because the Mil figures do not come with pointAtParms slots in the cr2, you must first apply a "point at" to each eye through the menu. After that, clicking on any one of these will bounce you all over the scene, and the eyes will follow wherever you go. It also works for props (like a sphere), if they are declared as actors.