Forum: Carrara


Subject: Assassin WIP

marcq opened this issue on Jun 28, 2003 ยท 10 posts


marcq posted Sat, 28 June 2003 at 11:44 PM

Hi, EMC,

Arrgh! You are correct about the arrow. I'll look at putting it behind the bow. Since you seem to know something about bows, where is the arrow supposed to fit with respect to that flange above the grip?

I agree the roof would be better with a spainish tile. I had tried to use a formula shader on the roof to bump it that way only to discover one of several C2 bump channel bugs (formulas don't work in the bump channel). Eovia is aware of this and others and hopefully have corrected in C3.

That roof is currently 800+ distinct planes to give it what texture it has. I went with planes rather than half cylinders to keep the poly count low. I guess if I fold the plane, it shouldn't bump the poly count too high and I did lay them down in rows so it might be easy enough to convert to arc'd tiles. I'll try it out.

On the stucco, if you try the link above and look at the uncropped image you will see some nasty dark splotches on the stucco on the right house wall (not visible in the cropped image above). That is what I get if I turn the bump up just a little.

I agree the wall is a bit flat. I'll try using a thin terrain for the wall and see if I can get a mesa thing going on the terrain so it looks like stucco. The assassin and wall are separately rendered and have a much lower poly count. Render time there is 4 minutes instead of 30+ minutes. I can affored a mondo terrain for a wall there ;-)

Appreciate the comments!

Marc