kamilche opened this issue on Jun 27, 2003 ยท 30 posts
kamilche posted Sun, 29 June 2003 at 11:31 AM
For those of you that believe I'm being indefensibly rude, here's the detailed message I sent to PDBlake, when he told me he'd 'fix the leg' and send me a new file. I do not believe there is an ounce of rudeness in it, yet you guys are about to bring out the tar and feathers, I can tell. It's the email he blew off, and said 'just give me your email address' to.
Subject: Posing Tips
Archive of message sent to pdblake: You'd have to do a lot of work to make them usable for my game. Just fixing the leg there isn't enough. I do have some suggestions, if you're interested. Maybe these will help in your future animations.
Keep in mind, that all 4 hooves of the horse need to touch ground and be horizontal at SOME point. And they all need to touch the same plane - you can't have the front hooves never touching like that. Nice movement on the tail, body, and neck though.
The cat has the same problem as the dog, leg-wise. On the cat run, the cat's back needs to unhump at least some of the time. And the head should be farther up.
The cat walk has the paw be horizontal for quite some time after it's lifted from the floor. This makes it look like it's walking downhill, for the back legs only. You need to start unbending the paw as soon as you lift it.
Turn on ground shadows as you animate, so you can see the 'target' for the feet. When they're supposed to hit ground, be ON it - not above it or below it.
You need to unbend the wolf's back some, he looks more like a dog than a wolf. Lower his head. He's more sinister than a dog. Plus the same floating paws problem. Look at where his paws are when he runs. Totally wild. Plus there's the same broken paw that is in the other animations.
On the frog, you have his legs all stretched out behind him, while he's laying on the ground at the end. They are all stretched out in mid-stream, not at the end like that.
Like I said - many fixes are necessary. To give you inspiration, here's some animations I commissioned from Chris Derochie:
http://www.kamilche.com/images/new/animals/lope.gif
http://www.kamilche.com/images/new/signaturepics/rat.gif
http://www.kamilche.com/images/new/animals/bigfoot.gif
http://www.kamilche.com/images/new/animals/horse.gif
Any new animations I use for my game, have to be close to that in quality. (Sent 6/27 15:58)