mpm7 opened this issue on Jun 22, 2000 ยท 6 posts
lynnJonathan posted Fri, 23 June 2000 at 10:00 AM
I use UV mapper before I import the obj. file. You dont have to apply textures before hand. Its good to apply materials before breaking it up so you have something to apply textures to. Saves time rather than doing each part seperate later. As for joint parameters-That takes time. If you name all the parts correct like the manual says on page 306 you can use the standard rotation order button on the figure (helps) and you only have to do one side of the character. Then semetry the other. I have Virtual PC myself. I hate it. Like working in slow motion.