Forum: Poser - OFFICIAL


Subject: Once again ... Poser to Cinema

StolenHeart20 opened this issue on Jul 01, 2003 ยท 7 posts


kuroyume0161 posted Tue, 01 July 2003 at 9:43 PM

You have to assign vertex maps to the mesh and restriction tags to the bones with references to the vertex maps in them. You can use Set Vertex Weight or use the ClaudeBonet tool if you have the MOCCA module. So, if not using ClaudeBonet, for the left leg, select all of the polygons of it. Go to main menu -> Selection -> Set Vertex Weight. A Vertex Map tag will appear in the tags for the mesh. Give it a unique name, like VM_LeftLeg. Then, add a Restriction Tag to one of the bones in the left leg and enter the name of the Vertex Map in the restriction field (Tag Properties). Copy this tag to all of the other left leg bones (Ctrl+drag). The bones of the left leg will now influence the left leg mesh (and only the left leg mesh). Kuroyume

C makes it easy to shoot yourself in the foot. C++ makes it harder, but when you do, you blow your whole leg off.

 -- Bjarne Stroustrup

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