Forum: Poser - OFFICIAL


Subject: Question on texture maps

rnollman opened this issue on Jul 02, 2003 ยท 5 posts


Little_Dragon posted Wed, 02 July 2003 at 11:02 AM

U and V refer to the texture coordinates as they're applied to a 3D surface. Similar to X and Y axes, I suppose. Hence the term, "UV-mapping". And yes, Reflection_Value (and other value channels) do determine the strength of a given effect. You can plug nodes into these value channels to vary the strength from point to point. For instance, a greyscale image (like a transparency map) can be attached to Ambient_Value to make something glow with different intensities at different spots on the material, instead of one constant value across the entire material.