rnollman opened this issue on Jul 02, 2003 ยท 5 posts
maclean posted Wed, 02 July 2003 at 2:22 PM
UV mapping is more correctly referred to as UVW mapping. U, V and W correspond to the axes X, Y and Z, ie. U = horizontal, V = vertical and W = depth. Since a uv map fits a 3d object like a 'skin', they used the previous 3 letters of the alphabet to avoid confusion. mac