madkat opened this issue on Jul 04, 2003 ยท 10 posts
Hanz posted Fri, 04 July 2003 at 1:48 AM
Basically: Any *.obj files go in ../Runtime/Geometries/xxx, where xxx is a rigid folder name that you cannot just change without getting into trouble. You have to create the foldername yourself for most zips... Any .CR2/.PP2 files go to ../Runtime/Libraries/Character/any foldername you wish. The rigidity stops with the 'character'-folder, you see. *.CR2's (and the accompanying .PP2's) go in the character folder in any subfolder you might want. The Poser folder system is very strict: .CR2's are character-files and go in the characterfolder. .HR2's are hair-files and go in the hairfolder. .FC2's are face-files and go in the facefolder. You cannot juggle files around, except for making yourown subfolders in the rigid libraries. Textures and Bumpmaps go to ../Runtime/Textures/Someauthordefinedrigidfoldername and have to be located there as the *.CR2's know where to look for the textures and will complain if they aren't placed where they're supposed to. Basically, you have to follow the foldersystem created by the author of the character/prop/whatever you are using. Most often, authors will include a txt file explaining the file placement. Hope I make just a little sense (Haven't had my coffee yet). -Hanz