ricewind opened this issue on Jul 04, 2003 ยท 29 posts
Penguinisto posted Sat, 05 July 2003 at 4:56 PM
ricewind - yes, it does resemble LW a little, at least in where the controls rest. As for Poser 4/5, it has very little to do with DAZ Studio or how it's final interfaces will be built, and there's honestly no need to denigrate Curious Labs here. The code-monkey cohort at DAZ is more interested in how artists use the interfaces they have now, and how they can be optimized to flatten the learning curve and make workflow easier. Although the two concepts don't always go hand-in-hand, I'm sure a pleasant compromise can and will be reached. I won't go into details (mostly because any generated hype or hysteria sucks IMO), but having seen this thing grow, I can tell you that D|S is one amazing mofo of a Poser-like program in some ways, and in others it won't be like Poser at all. DAZ Studio is coming along very well, though not as fast as we all thought it would at first; this is because there is a lot of work into making sure that everything in the codebase sticks closely to platform-independant standards, so DAZ can avoid the "kludge factor" that plagues any multi-OS capable program. It also means that the closer one sticks to the standards, the less likely you'll encounter bugs, and if you do, the fix can frequently be applied on an equal basis. This standardization also makes the maintenance and upgrade of the codebase easier to do, and it opens the door for alternate POSIX-compliant OS porting later on. However, they do want to make sure that the Win32 and OSX versions work as best as possible before that happens. Having met Taylor (the lead code-monkey) and spoken with him, I am more than confident in his abilities to keep the DAZ code-monkey cohort on the same style sheet, and find him to be a very careful and very diligent programmer as well. There are lots of rather exciting things in the works for DAZ|Studio, IMHO. However, the biggest priority is to get it done right. /P