who3d opened this issue on Jul 07, 2003 ยท 47 posts
Jaager posted Mon, 07 July 2003 at 2:27 PM
You have the morph in as efficient a size as possible at step #25. If you save the CR2, you have the morph.
You can copy it from the CR2 you just saved back into your main CR2 using MM4. Going to OBJ, unless you are going into a modeler - and using magnets to do this, this is not likely - is unnecessary. It is an obsolete way of sharing morphs.
To share, the morph can be copied into this file:
{
version
{
number 4.01
}
actor head:1
{
channels
{
}
}
}
copy/paste the text between the **** into a new file and name it: V3HeadMorph.pz2
Copy the new morph into it with MM4 and share this file.
The name is set. The limits can be set to something more realistic than +/- 10,000.
With V3 now:
If you name the morph at the Spawn step = PBMCC_01 (the 01 can be any number up to 50).
Then go the parameters window for the morph and name it "head wrinkles" or whatever.
Then save the CR2, copy the morph using MM4 into the head morph carrier above. Then save it as V3HeadWrinkles.fc2.
Now, if this file is put in Face library - it will inject this morph into V3 figure CR2. Share this file, and the users do not need to copy anything and anyone can keep the morph out the the figure until wanted.