ricewind opened this issue on Jul 04, 2003 ยท 29 posts
lmckenzie posted Mon, 07 July 2003 at 10:19 PM
Ah so, four sided. I checked the SourceForge forum and this is what Eastman said: "AoI doesn't support quad meshes with arbitrary topology, so it imports all OBJ objects as triangle meshes, triangulating polygons as necessary." There's a lot more (Greek to me) about coplanar polys, splitting and such. Oddly, the Poser user, gtrdon, said that he had be successful in creating head morphs for Poser 4 models, though he sometimes had to run the obj thru UVMapper first. It was the Poser 5 models he was having trouble with (Don or Judy I assume). The animation stuff looks like fun but way to intense for my old Athlon. Haven't played with the AoI renderer in a while, he's added a lot of stuff though. PoseRay is easy to use and while learning the bells and whistles of POVRay would be a big task, the basic settings you can control yield some very nice results. It does take forever though if youre using GI, jittered shadows etc. Yes, IE standalone is supposed to go away. I don't know how they're going to handle it. I suppose you'll only be able to download updates not the full product.
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