brandonc opened this issue on Jul 07, 2003 ยท 14 posts
lgrant posted Tue, 08 July 2003 at 11:30 AM
One tip: You can get different degrees of compression on different parts by using UV Mapper Pro to chop the geometry into pieces and save out the pieces as separate OBJ files. Then you compress each piece the appropriate amount. Then you merge them back together with something like Deep Exploration, or even Poser itself, then save out the new, combined geometry. (If you use Poser to merge them, you may have to tweek the resultant OBJ file to put the group names back.) This way you can simplify the body, without losing all the details of the face. One other tip, since I mentioned Deep Exploration. Any time you modify or merge models in Deep Exploration, it's a good idea to bring them back into UV Mapper and immediately save them. Something about the format (columns, number of decimal places, something) that comes out of Deep Exploration sometimes confuses Poser.