Sambucus opened this issue on Jul 08, 2003 ยท 29 posts
pauljs75 posted Wed, 09 July 2003 at 6:59 AM
Sometimes it's the psychology behind the image, rather than the image itself. My most looked at render features a button with "Do not push this button" label on it for the thumbnail. And the render itself shows the consequences of the button pushing. By all means, the quality of that render isn't my greatest work. But heck, I had fun doing it. Sometimes it's not always the image, but the message behind it that results in your viewings and comments. Sometimes images are good, as well as the meanings behind them. But perhaps they aren't commented much, as occasionally it's not always easy for the viewer to figure out what to say about them (usually those are sad "touchy-feely" type pics.) Other times it's good quality stuff, but there's not much which is original or invokes emotion. I'm sure after the n'th NVIATWAS or fairy picture, there isn't too much to say unless somebody adds something really clever to the mix. But my rule of thumb is that to get comments you've gotta do two things. Make a series. If it's any good it'll garner a following. Having catchy characters, a decent storyline, or both is good. The other thing that seems to work is humor. If it's supposed to be funny, usually most people find it easy to come up with words to describe their feelings. Most people appreciate it when you lighten up their day. If you do both of those, I think you'll start seeing a lot of comments. (If all else fails, the option of last resort is "poser porn", in which drooling adolescents comment on how hot your virtual Vicky is. LOL.)
Your friendly neighborhood Wings3D nut.
Also feel free to browse my freebies at ShareCG.
There might be something worth downloading.