electroglyph opened this issue on Jul 10, 2003 ยท 17 posts
Zhann posted Thu, 10 July 2003 at 6:49 PM
I guess I should clarify that, the Materials Lab (were the preview window is and all the diffuse, ambient, etc,) there are 4 channels, each one of those four channels can be changed independently in the Deep Texture Editor (which has 4 components), the image in the channel is a texture, after you're finish with however many channels you've tweaked in the DTE, that final texture is the 'material'...does that make sense?
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