Veritas777 opened this issue on Jul 09, 2003 ยท 8 posts
darken666 posted Thu, 10 July 2003 at 10:28 PM
Pretty much you take a cube, make it's z axis point at the camera, and parent everything in the scene to it. Then you can flatten the cube and everything flattens relative to the camera. If you make a sphere and parent everything to it, and then parent the sphere to the camera pointing cube, you can use the sphere to simulate a dynamic camera.