Forum: Poser - OFFICIAL


Subject: Single sided polygons get burned...

nerd opened this issue on Jul 11, 2003 ยท 54 posts


nerd posted Fri, 11 July 2003 at 9:10 PM Forum Moderator

OK, this is the "one sided square" normal is away from the camera. Which side of the square has the one and only light in the scene... Guess again. The light is pointing straight at the camera. From the other side of the square. The square should be black as there is no light on the camera side. The back of the polygons are rendered as if lit from the front. This gets even weirder when you add shadows to the mix.