Forum: Poser - OFFICIAL


Subject: Bug-eyed Vicki3--weird 'spawn morph target' problem in P4....

Patricia opened this issue on Jul 12, 2003 ยท 10 posts


Jaager posted Sat, 12 July 2003 at 3:21 PM

The head morphs in V3 that move her eye sockets - they are linked by ERC code to trans channels in the eyes that move the eyes to match the new socket position. When you Spawn a new morph, you have generated a new morph and this one has no ERC link to the eyes. You need to re-position the eyes by hand. This is not as straight forward as it appears. You cannot use the trans dials for the eyes and make it stick. Every pose you use on the figure will change those dials back to zero. You must lock the eye for this morph in their new position. This means that the min=max=new location. Ordinarily - you would think all you need do is copy your spawned morph into this file = { version { number 4.01 } actor head:1 { channels { } } } and make the channel name = targetGeom PBMCC_01 The save it as CHARACTER NAME.fc2 You new morph will inject into V3. And, as long as your morph does not change the eye socket location - it will do just fine. For this morph - you need to use this file = { version { number 4.01 } actor head:1 { channels { } } actor leftEye:1 { channels { translateX xtran { forceLimits 4 min 0 max 0 } translateY ytran { forceLimits 4 min 0 max 0 } translateZ ztran { forceLimits 4 min 0 max 0 } } } actor rightEye:1 { channels { translateX xtran { forceLimits 4 min 0 max 0 } translateY ytran { forceLimits 4 min 0 max 0 } translateZ ztran { forceLimits 4 min 0 max 0 } } } } and change the min 0 and max 0 for the dials that need new values. Bugging out = the ztran. You can type identical values in the file. If you use the parameter window for the channel in Poser - you must make them -slightly- different = add a "1" to the end of the larger value -if positive = max, if negative = min [you do not want the min>max]. If you have a lot of faces that you inject, you either must have the lock for all - even the ones at zero - or use this pose to unlock the dials after you have used a pose that locks them = { version { number 4.01 } actor head:1 { channels { } } actor leftEye:1 { channels { translateX xtran { forceLimits 4 min -0.04 max 0.04 } translateY ytran { forceLimits 4 min -0.04 max 0.04 } translateZ ztran { forceLimits 4 min -0.04 max 0.04 } } } actor rightEye:1 { channels { translateX xtran { forceLimits 4 min -0.04 max 0.04 } translateY ytran { forceLimits 4 min -0.04 max 0.04 } translateZ ztran { forceLimits 4 min -0.04 max 0.04 } } } }