Forum: 3D Modeling


Subject: Okay, started another model...an elfish-anime-lady-type-thing....

Teyon opened this issue on Jul 12, 2003 ยท 28 posts


brycetech posted Sun, 13 July 2003 at 12:55 PM

yes seeing the poly model IS what I needed to see. Im pretty anal about the way my mesh looks in the end..and NURBS converted to a poly model produce a mesh much like what you have posted (see all the nasties at the junction of the breast and collar? and eye socket?) So I was just curious if there is a way to make these blend perfectly (like you can if you model straight from polys to start with) Also, seeing your post about the blend method shows a sphere at the shoulder area. I assume you boolean or cut with that sphere to pop a hole in the side of the torso to attach the arm? Hadnt thought of that so I'll see what Amapi Pro does when I do something similar...but I assume it will give me about the same results of what you have posted oh, yeah..Amapi has a tool called "Ruled surface" that performs a sleek blend between two models (lines, models, line and models..etc)..but there are still those multi-tri polys that I end up dressing up and I was just hoping to see if this was a common thing in NURBS modeling or if I was doing it wrong. :) So in comparison to your mesh, Im getting the same results straight from NURBS to the Poly model. next question..are you a traditional artist? (not talking 3d here) I mean, Ive seen several sketches that you have based your models on and they look very slick. Im assuming you are..which goes to show that a person using a 3d app will benefit a lot by having a traditional background in art. (contrary to what some say about 3d not being art) last question :P does rhino always triangulate a model like that or does it have export formats that are mostly quad? like obj or lwo? thanx :) BT