Forum: 3D Modeling


Subject: Okay, started another model...an elfish-anime-lady-type-thing....

Teyon opened this issue on Jul 12, 2003 ยท 28 posts


Teyon posted Sun, 13 July 2003 at 1:12 PM

Hiya. Thanks bunches and I'm glad the pics cleared things up. Funny thing about the mesh you're seeing...it's not the mesh I made. Rhino makes a rendermesh of it's own for rendering...the mesh I made was quads (except for the edges where the different parts met). The rnedermesh Rhino uses is triangles. I'll try and get the silly thing to render the quad in a few so you get a better idea. When you manually mesh your work before export, you can get mostly quads but anywehere there is a split surface, the edges that are split will be turned to tris. Fortunately these aren't as numerous as you may think and can be cleaned up in a poly program. Yes, I have a strong traditional background in pencil and ink work. I even tried painting a few times in the past. Thanks for noticing! It can help you a lot if you have a solid 2D background but I've seen folks who aren't the greatest 2D artists turn out excellent models. I usually can split surfaces with a curve but because of the way I made her, I had to use a sphere to split the surface. We don't call it booleaning because we have a different use of that term in Rhino. What a split does is just break off a section of the model to be split using the other object as a reference. It doesn't do any combining or capping like a boolean. I'll try to get that quad wire up for ya. Started her legs by the way...