igohigh opened this issue on Jul 13, 2003 ยท 9 posts
Ajax posted Sun, 13 July 2003 at 10:30 PM
What happens is that every polygon group in the model becomes a body part. Before you get to PHI builder, import the model into Poser, scale it and use the group editor to consolidate groups so that you only have one group for each bit that you want to be a separate body part. Leave no polygon ungrouped, but don't let any polygon be in more than one group. As long as you assign a different material name to each area that you want to texture separately, you'll have no problems with the textures. Once you're finished, export the model with the groups intact and then load it into PHI builder.
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