Forum: Poser - OFFICIAL


Subject: Anyone Has Tips For Achieving Ultra-Realism ?

mathman opened this issue on Jul 14, 2003 ยท 23 posts


bloodsong posted Wed, 16 July 2003 at 4:43 PM

heyas; anton (and other shadow mavens): how do you get shadows to work well with hair? even using big maps (4096), i get blocky or checkered shadows with kozaburo's hair. for the glowing nostril/teeth/tongue/etc: first, make the nostril material base colour a dark black-brown. i also make the inner mouth bits non-white colours. for example, i make the teeth base colour a pale yellow-white. (about in the 25% black value; ie: the top 1/4 of the value column.) the tongue and inner mouth material i use a pale pink-grey or just grey. the darker base colour keeps those materials from shining too much when light hits them. you can darken them up to suit your scene by adjusting those colours.