mpm7 opened this issue on Jun 30, 2000 ยท 8 posts
bloodsong posted Fri, 30 June 2000 at 10:06 AM
heyas; i have ray dream, and when you're cutting the mesh in it's mesh form modeller, sometimes the cut pieces have the vertex order reversed or SOME weird nonsense... anyway, the upshot of which is, you get some body parts that are inverted, and some that are normal. this is what i do (not sure if carrara has the same commands/options, though): i export my obj from ray dream, then open it in 3d explorer and check for which parts have ab-normals. then i jump back into the object in ray dream, select all the backwards pieces and hit polymesh:reverse normals. re-export, and it is fine. 3d explorer is a shareware goodie... i'm not sure exactly where you get it, try searching www.shareware.com. :)