mpm7 opened this issue on Jun 30, 2000 ยท 8 posts
Jim Burton posted Sat, 01 July 2000 at 1:16 PM
I don't understand what the deal is on flipping normals either. If you mirror an object in 3DS Max you must either flip the normals in Max or Poser to have it show right in Poser, but if you flip them in Max, Max will then treat it as "inside out", I think the only way around this is to export and import as an object file, then it is O.K. Oh, the key bloodsong coun't remember is the Insert key in UVMapper.