Forum: Bryce


Subject: Animated underwater caustics

Hepcatbrandon opened this issue on Jul 18, 2003 ยท 7 posts


Hepcatbrandon posted Sat, 19 July 2003 at 1:13 PM

Here's a screen capture. first create a light, in its edit window put a dot by Use Gel, click procedural, in the mat lab put a bead in the diffuse column then in the dte use the above settings. hope that helps. you could also try the texture as 2D instead of 3D I think you get fewer "clumps"