![](https://live.cdn.renderosity.com/forum/_legacy/file_67755.jpg)
Here's a screen capture. first create a light, in its edit window put a dot by Use Gel, click procedural, in the mat lab put a bead in the diffuse column then in the dte use the above settings. hope that helps. you could also try the texture as 2D instead of 3D I think you get fewer "clumps"