PhilC's sugestion of using magnets has two problems, I'm not trying to be a knocker here, just pointing out the limitations. 1. A mag on the hand with all the finger joints added as deformTarget's works well when the hand is in the default pose, but joint peramiters seem to go wonky if the fingers are bent. Perhaps a seperate mag on each joint would work better, I don't know. 2. Adding all the finger joints as deformTarget's is a lot of work. It can be made easier by using a pose file. Attached above is the text of a pz2 that will add all the finger joints as deformTarget's to a mag with the internal name of "Mag 1", in other words the first magnet loaded into the doc. I used a NULL Figure and a bit of search & replace in a text editor to compile a list of finger joint actors, then did a global replace of "actor" with "deformTarget", and pasted the list into a pz2. As to the method of scaling all the other body parts up and then scale the whole BODY down, I havent tried it, but I suspect that whilst it should leave the hand JP's OK, it will mess up the JP's in all the other body parts (but I could of course be wrong on that).