Mesh_Magick opened this issue on Jul 21, 2003 ยท 56 posts
mickmca posted Mon, 21 July 2003 at 8:37 AM
How about a few basics: 1. Levels of undo. 2. A Reset button or two for the Hair room. 3. Sensitivity settings and range defaults that have some sort of relationship with reality. (Anyone found a use for Hair Gravity settings of 5000.000? Or applying +100 Angry to a P5 head?) 3. Targeted collision detection (like the Cloth room options) for the Hair room. Either that, to get rid of the self-collision math that theoretically prevents the strands from colliding. In practice, the strands turn to dust bunnies and meanwhile, collisions with the head itself are allowed. So the best you can expect is untangled hair rammed into the skull. Is that, uh, backwards priorities? Prevent head collisions, or better yet, let me decide what the hair shouldn't collide with. 4. A walk designer that doesn't make Judy look like a Monty Python skit. 5. No more click twice to save. ("Uh, what?" the interface mumbles. "Oh, save, yeah.") 6. Figures that can be parented back to the Universe after you decide not to unparent them from something else, instead of having to parent them to the Ground. 7. Library and Current Element settings that don't "bounce" elsewhere randomly. Like the Hair room making the head the current element when you render so you can go find your hair group again, or the Pose library turning up at various critical moments as you do this and that. 8. Preferences that actually let me decide how I want things to look and work, instead of offering me basically two choices, with only the vaguest notion what the assumed difference is between an "interface" and a "document." (The Animation Loop button apparently is not stored in either....?) 9. And finally, intelligent I/O!!! Please!!! Go back to the last directory I loaded from. Do a Save As to the directory the original file came from. Let me set some default directories. I'm mortally tired of having to slog through six layers of folder to load ANOTHER texture from the same place. So much to ask? M