Ornlu opened this issue on Jul 21, 2003 ยท 22 posts
Ornlu posted Mon, 21 July 2003 at 10:36 AM
RayRaz: patience =P lots of tiny metaballs that bring my computer to the brink of castrating itself. (because it can't stand the sight of meta"balls" anymore, get it, wink wink nudge nudge) It's really not that dificult. All I do is make a cylinder of metaballs. then randomize it some. for the splash I multireplicate them outward in a cone like direction then randomize. And the ring is just that. make a ring, do some control-D control-D control-D untill you get a ton of metaballs, then randomize. Obviously the randomization is not just... well... random.. You do it with a design or goal in mind. (and you don't randomize the whole thing. Modeling things like this is mainly about patience. and the willingness to have your computer hate you for the rest of its existance. Phantast: umm, that's 8,000 metaballs, not quite as many as my other images, but a faster render for sure. And no it's not a procedural transparency, it's all metaballs. All this scene is..is a single omni light, 8k metaballs and the default ground plane.