Mesh_Magick opened this issue on Jul 21, 2003 ยท 56 posts
Quoll posted Mon, 21 July 2003 at 12:47 PM
Hey, here's a wild thought. How about some animation tools worth actually using? And a reasonable character set up method that doesn't take days and countless hoops to jump through. An entirely new animation system is really needed, with a character rig that can handle the complexity of real human motion without folding limbs in half via garish creases. Then that interface should go out the window, and a binary file format established so the models are reasonably sized to work with. Then they need to optimize the code so the program runs faster and more reliably. Then add openGL support, a built in UV editor, a texture painting engine and multi-processor support. Then it should ship on time, and sell for a reasonable price, and be available on multiple platforms. But that would be a whole new program then , wouldn't it! ; )