Mesh_Magick opened this issue on Jul 21, 2003 ยท 56 posts
Anthony Appleyard posted Tue, 22 July 2003 at 12:18 AM
with a character rig that can handle the complexity of real human motion without folding limbs in half via garish creases For example, the human knee in detail moves more complicatedly than merely a simple hinge with one hinge axis. Next time you have a complete leg of lamb for dinner, examine its bones and knee joint ligaments afterwards.